EEDays: Interactive visualization workshop: XR solutions for the built environment – Part 2
Would you like to gain hands-on experience creating 3D visualization applications in Unity? Join the second part of this sereies created by the Vision & Engineering EELISA Community. Though this workshop, you will learn about Unity’s interface, how to import FBX models to thr program and explore key topics such as:
Creating efficient low-poly models for real-time applications.
Applying and optimizing textures to enhance visual quality.
Using photogrammetry to turn real-world images into 3D assets.
Implementing strategies to optimize models and scenes for smooth VR performance
Participants will work in groups to design a VR project focused on the built environment, aiming to balance aesthetics and performance for an efficient VR experience.
Groups will brainstorm and develop concepts using learned design principles, with an emphasis on open innovation: A group discussion will follow, where teams present their projects and receive feedback, enhancing communication and problem-solving skills.
EVENT PROGRAM
WEDNESDAY
10:00-10:30 Registration and Welcome
10:30-12:30 Keynote Speeches
12:30-14:00 Lunch Break
14:00-15:00 AEC application
15:00-16:00 Workshop Session 1
16:00-16:15 Coffee Break
16:15-17:30 Group Work
THURSDAY
9:00-9:30 Welcome and Recap
9:30-11:00 Expert Panel Discussion Roundtable
11:00-12:00 Lunch Break
12:00-14:00 Workshop Session 2
14:00-14:30 Coffee Break
14:30-16:00 Project Presentations
16:00-16:15 Short Break
16:15-17:30 Closing Ceremony and Networking
WHEN
27 & 28 of November, 2024
WHERE
Onsite, at BME
MORE INFORMATION
CONTACT: lovas.tamas@emk.bme.hu
This activity is organized by an EELISA Community. Learn more about Vison & Engineering EELISA Community and their activity, and find out about other communities on the EELISA Community Platform.